Programs Developed

SCORM packages for these courses are not shared due to copyright issues.

• Programs to train employees on company products
• 9 total course developed  
• Adult learning program
• Design process: ADDIE
• Model: Gagne's Nine Events
• Learning Theory: Constructivism
• Programs used: Camtasia, Vyond, Articulate Rise, Murf.ai, Synthesia, Canva

Examples from ALICE Active Shooting Training Course   

Examples from Visitor Management Course





• Programs to train adults on current products
• 5 total course developed
• Audience: Teachers, School Staff, Administrators, Workforce Clients
• Adult learning program
• Design process: ADDIE
• Model: Gagne's Nine Events
• Learning Theory: Constructivism
• Programs used: Camtasia, Vyond, Articulate Storyline, Murf.ai, Synthesia, Canva

Examples from Compass Voyage Course        

• Programs to train adults on compliance related subjects
• 23 total courses developed
• Audience: Teachers, School Staff, Administrators, General public, Workforce Clients
• Adult learning program
• Design process: ADDIE
• Model: Gagne's Nine Events
• Learning Theory: Behaviorism
• Programs used: Camtasia, Vyond, Articulate Rise, Murf.ai, HeyGen, Canva

Examples from Opioid Overdose Course   





• Programs for students in PK-12 grade
• 36 Preschool books developed
• 198 Intervention courses developed (each with 3 tiers of instruction)
• 512 Student social skills courses developed
• 105 Mental Health and Prevention courses developed 
• Audience: PK-12 students
• Student Centered Learning 
• Design process: ADDIE and SAM
• Model: Bloom's Taxonomy
• Learning Theory: Behaviorism
• Programs used: Camtasia, Vyond, Articulate Rise, Murf.ai, HeyGen, Canva, Premiere Pro, Live Voice Actor

Examples of Preschool Book

Examples of Student Mental Health Lesson

Examples Student Social Skills Lesson




Click on the images below to see the programs in action.

Listener Training Course
Listener Training

Client: Learning Ally

  • Program to train Adult volunteers to listen to audiobooks
  • Adult learning program
  • Design process: SAM
  • Instructional Model: Gagne's Nine Events
  • Learning Theory: Cognitive Apprenticeship
  • Programs used: Camtasia, Vyond, Articulate Storyline
Shelf Awareness Course
Shelf Awareness

Client: Gilmer County Middle School

  • Sight word program to improve reading skills
  • Elementary Students
  • Design process: ADDIE
  • Instructional Model: Gagne's Nine Events
  • Learning Theory: Cognitivism
  • Programs used: Artiuclate Storyline
My Homework can wait
My Homework can wait

Client: Evolution Labs

  • Program to teach students about procrastination
  • Elementary Students
  • Design process: Iterative Design
  • Instructional Model: Bloom's Taxonomy
  • Learning Theory: Cognitive Apprenticeship
  • Programs used: Audacity, Articulate Storyline
 
Charlie and the Chocolate Factory Course
Charlie & the Chocolate Factory

ClClient: Gilmer County Middle Schoolhool

  • Program to assist Homebound teachers with reading the novel
  • Elementary Students
  • Design process: ADDIE
  • Instructional Model: Gagne's Nine Events
  • Learning Theory: Cognitivism
  • Programs Used: Power Point
 
Number the Stars Program
Explore Number the Stars

Client: Gilmer County Middle Schoolhool

  • A supplement to the novel
  • Elementary Students
  • Design process: ADDIE
  • Instructional Model: Gagne's Nine Events
  • Learning Theory: Cognitivism
  • Programs Used: Articulate Storyline
 

Office 365 tutorial

Office 365 tutorial

Client: University of Georgiahool

  • A program to help understand Office 365
  • College Students
  • Design process: ADDIE
  • Instructional Model: Gagne's Nine Events
  • Learning Theory: Cognitivism
  • Programs used: Powtoons, Articulate Storyline

 

 

 

 

Robin Brodowsky
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